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"Stick
a boat in the sky for a point of what she's been through and you'll
be swimming in data logs that'll have a youngling singing for a
month."
- Kernan Par
For everyone who steps foot on the Old Republic fossil of a
vessel, the Renaissance, the experience is different. Every
bolt of every tube of every corridor tells its own ten-thousand year
old tale of adventure, love and betrayal. Left as an old dog to die
in a forgotten cave for a millennia, the faithful ship was recovered
by an adventuring pirate and revived to live the same tales again.
Now under the command of a golden heart and his misfit ragtags, the
old school freighter resumes its path through the stars combining
the same fond memories of its former master with a whole new breed
of heroes on a journey they have branded The Renaissance
Chronicles.
SANDRIMA RISING
Slow business and low crime has dwindled the crew economy to all
but a dry bed. Hard pressed by guilt and desperate for cash, the
ship's captain, Jacen Harth agrees to ferry two young Jedi Padawans
across the galaxy. The trip is simple enough: safe passage to
Coruscant. But there's just one thing, they're being hunted and the
one who wants them dead happens to be the President of a galactic
military weapons development firm which gives him pretty much
limitless resources to catch them. They'll have to stay under the
radar to reach their destination without incident but that's next to
impossible with the increasingly annoying rival pirate Kyp Duron and
his gang already hot on their trail. The Force certainly has a funny
way of bringing things full circle when Ban teams up with Kyp and
Jacen finds out who the maniacal tycoon really is. Running simply
may not be an option.
THE CHARACTERS
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The Renaissance
The Sith Wars
Hidden Away
The Discovery |
References
Kyle Harth
Quartz Bok and
"Quartz Country” |
Main Characters
The Crew
The Renaissance crew has been many and the ship has seen a hundred faces come and go, some on foot, others in caskets, all with their own story to tell. The following are the primary crew still in service of the ship’s present captain, Jacen Harth. Others not listed are layered picture over picture – by the dozens – on the “Wall of Scoundrels” in the mess hall of the ship. The portraits are countless, but the names are unforgettable.
JACEN HARTH
Jacen Harth was born and raised on the distant and inconsequential world of Belgaroth. As a child, when his mundane hours weren’t spent in the local, decrepit school house, he would play in the scrap yard with his younger brother Kyle Harth and dream about traveling through the stars. Despite the antics of his mother to work toward financial security “on the ground luck gave you,” Jacen kept his heart in the sky, pounding away at space-faring passer-bys for mop jobs, with his younger brother in his shadow.
Jacen finally found a hole to fill in the hulking space bucket Mud
Princess, an intergalactic waste disposal unit, and together with his brother the young men set off to find their dream. They worked the dirty halls clean for a year before cashing in and joining another ship, The Red, owned by a cabal of fortune seekers and led by a not-so-charismatic captain Ixor Tun. While pay was small and food rations smaller, Jacen and Kyle had reached their goal in record time, traveling the system, seeing the worlds, facing adventure and honing their skills as gunslingers and treasure hunters.
Jacen and Kyle spent much of their adult youth aboard The Red, and while the ship and its crew served the purpose of moving the men around the galaxy, Jacen knew in his heart that captaining his own ship was his ultimate purpose. And no sooner had he made that decision, did Ixor unwittingly give him his chance. Ixor’s next mission would prove to be the most deadly for his crew, but all were too eager of the riches in store to refuse it.
Ixor’s ten thousand year old legend told of a Jedi who set out to Joralla to find a powerful crystal for an experimental weapon. Although the trials of the planet had claimed his life, the Jedi had left behind a map and it was this map that Ixor came upon in his journeys. But when the crew set foot on the planet’s surface, Jacen and Kyle ventured off the other way, searching for the Jedi’s other artifact, his ship.
Finding it in a hidden cave, maintained by what was left of the Jedi’s droid crew, Jacen and Kyle managed to fly the ship to Kuat where an established contact was able to repair it to space-worthiness. Jacen named his ship
The Renaissance, an echo of their life story and the two brothers sailed together aboard that ship up to Kyle’s untimely death on Shanassa.
The Renaissance Chronicles follows Jacen and his crew on board
The Renaissance several years later.
RYN LORAN
Ryn is Corellian by blood, conceived in Corellia but birthed on a transport shuttle to his family’s new homeworld of New Apsolon. Life on New Apsolon was difficult for the young Ryn, to say the least, having to face the dangers that a struggling society – without a solid form of government – carries with it. But where murder and theft were commonplace, Ryn was not without his family and the bond they shared carried him through the harsh upbringing Apsolon’s civilization enforced.
Ryn’s first broken heart was in his older brother who, upon graduating from the academy, was transferred off world and into active military duty for the New Republic. Following in his brother’s footsteps – and in a vain attempt to find his brother – Ryn also applied for the academy. But when he was denied admittance, Ryn set out on his own personal quest to become better than any pilot their training programs could produce. His skills grew rapidly, associates boasting him a natural behind the controls of the fastest ships, and soon rumors passed by that he was catching the eyes of a few certain Academy scouts. All seemed to be falling into place when Ryn and his family received the word that his brother was tragically killed in skirmish close to home. When Ryn’s own investigation revealed the dog fight was the result of nothing more than a political stunt, he became zealously anti-establishment and joined a short-lived rebellion at home, flying guerilla operations against the local government.
While the uprising was short and insignificant – Ryn’s own involvement being little more than youthful angst – the young pilot found himself the unwitting triggerman of a terrible act. Despite the fortune of being completely anonymous of it, Ryn has not forgiven himself since, and lives with a guilt that keeps him sleepless.
Eager to escape his blame at home, Ryn found a shortcut in Jacen’s need for a good pilot. Answering the call, Ryn immediately impressed captain Harth and was added as the first non-familial member of
The Renaissance. For two years, Ryn doubled as Pilot and liaison of
The Renaissance, being the only other crew aside from Kyle Harth. Upon Kyle’s death, Ryn was promoted to First Mate, a decision that was not hard for Jacen, considering their strengthened friendship over time.
SHALO MITSUN
Shalo Mitsun spent the better part of her youth-to-adulthood raised in the temples and teachings of The Iridium Order, a monk-like society where those who studied would go on to become the most coveted servant warriors in the galaxy. In the time of her life that would shape who she was, however, things became far less methodical as the Order began to crack. Shalo witnessed firsthand the struggle and ultimate collapse of the Order’s ruling class, following her father’s footsteps in the political rebellion that led to a mass exodus of many Iridium monks, Shalo and her family included. Those exiles would be shunned later as traitors to their “people” despite the fact that the Iridium Order was neither a specific race or acknowledged civilization.
To further scar her so-called Order’s reputation, Shalo was always down-to-ground and did not buy into most of their pretentious beliefs, never holding herself above the work that was available, adopting a lifestyle that would include just about anything to put food on the table. Still, Shalo’s studies at the Iridium temples had made her quite capable with all forms of martial and blaster weapons. More than once, Shalo found herself inside the cage matches to the adoration of cheering audiences.
But engrained in her was also the belief in a higher purpose and entertainment fighting, she felt, did not meet her divine calling. Hungry to explore the galaxy in hopes that her purpose might find her, she signed on to the crew of the starship
Renaissance and has served as her resident gunwoman ever since.
ZORIN TAI
Zorin Tai was born to the upstanding aristocratic Tai Family on Coruscant. He joined the Coruscant Guard early on, pursuing it as his choice career path. When politics within the grunt establishment became too much, Zorin applied for transfer to the Republic Special Forces, but saw very little action and held onto the role mainly at that point to maintain the honor of his family name. However even the politics of the elite military caught up to him and he was dishonorably discharged from service to the dismay of his kin.
Unable to bring himself to his father, Zorin left Coruscant entirely, selling himself as a soldier of fortune throughout the outer rim planets. With every assignment, Zorin began to notice details about himself and clues to his ancestral origins. Figuring he might be able to win back favor in the Tai Family and regain some semblance of social status with the discovery of where his ancestors began, Zorin set out to uncover his bloodline. Throughout these adventures he came across Jacen Harth and
The Renaissance several times. On each occasion one would aid the other and it became clear to him that Fate or whatever was at work in the galaxy was purposefully putting them together.
Zorin joined the crew of the Renaissance on Kashyyyk along side Grozyc, but both consider Zorin the first of the two, considering his many run-ins.
GROZYC
Grozyc is the resident Wookiee on board The Renaissance. He was raised entirely on his home world of Kashyyyk and spent his days as any other Wookiee, until
The Renaissance arrived. Grozyc then aided Jacen and his small band of pirates when they set out to find a syren plant and harvest its fibers for an antidote.
Mystified by their tales of daring and adventure – and experiencing one firsthand – Grozyc pleaded his way aboard their ship and has traveled with them ever since. It can be argued that throughout their voyages, the
Renaissance crew has earned several life-debts to and from the Wookiee, but neither party see it that way. As far as Grozyc is concerned, all of the
Renaissance crew are blood family – an instinctual bond that far surpasses any social institution – and they’re happy to have him on board.
KEYAN GAST
An orphan throughout childhood, Keyan has no idea where he is from. His early life was mostly spent in an orphanage on Metellos until its demolition. During the routing of the orphans to a temp-home, Keyan escaped his claimed captivity and embraced the densely crowded life of the planet-city stratablocks thus beginning his first years as a streetwise pick-pocket; the unforgiving over-urbanization of the planet’s facade only helped to fuel his desire to flee the surface farther than any floating city could accommodate.
Keyan found his ticket on the Mud Princess as it passed through, hiding underneath piles of garbage that were then collected into its hull. Avoiding capture for days, Keyan housed himself in trash until the ship stopped on Abregado-rae. From there, Keyan was taken in by a small guild of pirates where he learned to repair their droids in exchange for food and shelter.
Keyan enjoyed an active life of crime until a bold political move by a short-lived lawmaker brought an end to several pirate guilds along the block, his included. With nowhere to go, Keyan sold himself as a junk repair-boy until he could buy a ticket to a higher life. Once able, Keyan moved to Corellia to jumpstart his business as a droid mechanic.
Despite his investments, natural gift of techno-fixing and the wealth of Corellian economy, Keyan’s lack of business sense brought his venture to a swift and heartbreaking end.
When it seemed as if fortune had all but abandoned him, Keyan found a shiny spark of hope when he helped Jacen Harth purchase a line of droids at a discounted price. Gladly accepting the offer to keep the machines up and running in exchange for food, shelter and monies, Keyan has worked the ship’s automatons without fail.
AOLA VREI
“The jewel of the Renaissance,” Aola Vrei was born and raised on Corellian soil. Standing out from the human girls in her school, Aola found refuge in the company of the exiles: a harmless group of daredevil boys who would meet in the night and perform stunts off building roofs and tree-tops. A tomboy at heart, Aola easily fell into the mold with “the rest of the guys” and shared her childhood with them throughout her school years.
When the boys had grown up and gone their separate ways, Aola satisfied her madcap urges with the dusk races, besting her opponents in hot-rod land speeders. It was said more than once that only her beauty rivaled Aola’s talent behind a fast-moving speeder, mostly by the jealous speed-jockeys that failed to win her heart.
Aola had never thought of entertaining the controls of a starship, but given her insatiable appetite for the thrill of danger and speed, and the undeniable expectations of those born Corellian, it was inevitable. When word circulated that the notorious
Renaissance was in need of a sharp-witted co-pilot, Aola was pressured by her friends and colleagues to apply. And after Jacen witnessed her prowess, there was no need to see anyone else.
Aola was accepted into the roster as the latest crew-member aboard and instantly became the biggest heartthrob of all the male grunt-pounders.
The Children
ZAK MAYN
Nobles at birth, Zak and Ariela enjoyed a life of leisure and intellect on Coruscant. Zak is the oldest of the two by a half and two years. A born leader, he was placed in a difficult position when a shuttle crash
that claimed the lives of several hundred people included the two children’s parents. The children, barely passing ten years, were put into the care of their father’s sister who took ownership of the estate.
Watching over the years as their aunt squandered the wealth of their parents, marrying into other families only to dissipate their riches as well, Zak became wary of
the atmosphere in which he and his sister would grow into. At sixteen, Zak made the decision for he and his sister to move into their uncle Garik’s estate and, under his tutelage, they pursued the studies of the Jedi.
Two years into their training, Zak was again placed with a heavy burden of responsibility by his uncle who informed him that he had been undertaking the investigation of a certain sith, Ban Cul, who was now on his way to end Garik’s operation. Garik entrusted Zak with all of his research with the order to deliver it to the council on Coruscant.
Garik’s foresight proved true and before long, Ban and his two assassins stormed the estate. Zak led his sister through the maze of hallways and burning rooms, with two Dark Jedi in hot pursuit. The children managed to escape death, but at that moment, Zak understood the gravity of the situation and his responsibility to his uncle, sister and the entire Galactic Republic.
ARIELA MAYN
Without a doubt, Ariela took the loss of their parents the hardest and instinctually found comfort in the arms of her brother. At such a young age, Ariela was constantly looking to him for guidance and protection, so when Zak chose for them to move
in with their uncle – whom she did not know – and give the reins of responsibility to him, Ariela was hesitant. But given the intrusion of their aunt, she had little alternative and followed her brother across the galaxy.
Upon arriving, however, she instantly found the warm love of her uncle more than welcoming and became quite at home in a short amount of time. Her charm to the servants of the estate brought her even closer and she quickly made the transition from Coruscant to Daneer as her new home, putting the thoughts of their old life far into the back of her mind. Garik Dunther was her new father and for the rest of her stay, she would take in everything he taught the children, like a sponge to water.
Garik’s orders for them to leave for Coruscant could not have come at a worse time and, being so urgent and in the eleventh-hour, Ariela half-knew what was coming, expecting to be displaced without a father again. She immediately drew back to her brother for strength and when the assassins came to kill them, she watched almost from the outside as Zak fearlessly led them to safety.
After everything that had happened to them, and how her brother had always been there to protect and rescue her no matter the cost, it became readily apparent to Ariela that Zak was her guardian spirit and she’ll swear by that.
The Bad Guys
BAN CUL
The CEO of the successful Shanassa based military technologies corporation Cul Enterprises began his entrepreneurship at an early age, seeing an indirect opportunity in off-world slave trade. Opting to keep his hands clean of the actual dirty work, Ban invested what money he had in a smaller corporation that was loosely related to the perpetrator organization that would “colonize” the many outer rim planets to acquire optimal races for trading.
His gambit paid off as the owners of those companies then used the earnings to grow their smaller, more legitimate corporations into the large conglomerates. Ban used these profits to buy himself into the board of directors of his select company, a propulsion development firm working on atmospheric shuttlecraft.
Ban politicked his way into the many banquets hosted by the billion-credit CEOs until he developed relations with the slave runners themselves. During conversations with them, he learned of their difficulties in hunting and gathering life forms on various planets. Taking with him this information, Ban would manipulate his development firm to create solutions for the traders’ complications. One good deal sparked Cul Enterprises and to bury the deed of slave trade weapon development, Ban immediately set out to resolve the rest of the galaxy’s military problems.
Eager to impress clients that would visit his corporate center, Ban set out to find rare artifacts to adorn his hallways, lobbies and conference rooms. But it wasn’t enough to purchase them from suppliers and tomb raiders; Ban wanted to ensure their authentication. He had to find them himself. And so Ban formed a not-for-profit organization to uncover ancient treasures of lost civilizations for the benefit – he claimed – of the galactic museums.
Ban had enough money to invest in what he figured was a legitimate business expense of aesthetics and so he shoveled billions into the effort, lining the pockets of many a curator, successfully decorating the halls of his offices and polishing his name in the upstanding communities.
It was the first Sith holocron that attracted Ban from his original goal of embellishing his ego. The artifact was set on his table for personal inspection when it was all that was discovered in a rather expansive excavation. In that holocron, Ban uncovered the first diaries of Executor Ranis Kuriel Artane, along with the ancient legends of the Sith and the coordinates to what Ban believed would be the next clue of Ranis’ identity.
Ban sanctioned the largest corporately funded treasure hunt that spanned the galaxy until he had obtained all three Sith holocrons authored by Ranis. Throughout the trial, Ban studied each holocron for its knowledge and learned many things about the Sith, the art of a lightsaber, the
threat of the Jedi enemy and the undeniable power in the Dark Side. By the time Ban had located the fourth and final holocron, he knew what he was going to do with this power.
Already studying the Force and embracing the Dark Side, Ban began to use the corrupting power of the holocrons to spark and under worldly cult following, The Sandrima Movement, that he planned to use to overthrow the Jedi who he knew to be his biggest threat in later ventures. Ban’s faction grew at an alarming rate and his predictions that the Jedi would surely investigate him were confirmed with the reports of a mole operation within his higher ranks. Not letting this distract him from his goal in finding the final piece to his puzzle for power, Ban set out to Narun, to face his first test.
VULA KEYIS
Vula is the older of the two female assassins at Ban’s side. She is also the one who holds the coveted rank as His Mistress. Vula originally caught Ban’s eye when she fulfilled, what was then, a one-time assignment to bring in the head of one of his competitors. Upon first impression, Ban did not believe the female bounty-hunter to be able to complete the task, but after her assurances and then seeing the fancily packaged severed head, Ban could not bring his eyes from her. At that moment, he knew that she was both beautiful and deadly.
From that point on, Vula worked as Ban’s personal right hand and through that, an unspoken romance was sparked between them, though neither dared admit it.
When Hayde entered the scene as Ban’s apprentice, Vula feared that her time to confess her love might have ended, and a bitter rivalry grew between the women. When Ban first offered her a role in his service as a Dark Side Enforcer, Vula gladly took on the role. As far as Vula was concerned, it didn’t matter that she held no belief in the superstitious magic’s of old legends. She would do anything to put herself above Hayde.
HAYDE SAAR
Hayde met Ban during her secretarial tenure at the Akosha Museum of History. When the museum filed for bankruptcy, Hayde and the rest of the museum staff found a generous hand from Cul Enterprises and the transition into the Cul family was smooth for everyone, Hayde having the honor of personal assistant to Ban.
Relationships between the two rapidly went from professional to playful and Hayde soon found herself at odds with Ban’s right hand: Vula Keyis. Seeing Vula as legitimate competition in her experience, longevity and obvious mistress status, Hayde always saw herself as the disadvantaged one, and it didn’t help that Ban always seemed harder on her if ever both of the women were at fault.
Hayde knew she was young, but vowed to more than compensate for that weakness. So when Ban extended her the offer of his apprentice in the mysterious ways of the Force, she gladly accepted.
Minor Characters
The Good
IACO BALIN
Iaco joined the Corellian Security Force in hopes of aiding the Rebellion, but missed the Battle of Endor. He was an incredibly able soldier but before he could graduate into the Tactical Response Team, the Corellian Security Force was resolved. Iaco then took to freelance contract work as an enforcer between The Five Brothers.
During a counter-insurgency operation on Drall, Iaco lost his left arm to shrapnel from a roadside speeder bomb. After the incident, and only having one arm, he became rather worthless to the agencies and spent the rest of the year in a state of intoxicated debauchery.
When the guilt of his self-abandonment finally settled on him, Iaco turned to religions and recovery programs. He embraced ancient martial art cultures and began working closely with the mending Jedi Council. There, the Jedi Garik Dunther took him in and paid for a cybernetic arm replacement.
Iaco worked as Garik’s personal investigator from there until the Jedi Master gave him the task of infiltrating Ban Cul’s deadly underground cult.
GARIK DUNTHER
Garik is the Jedi uncle of the two Mayn children. One of the men old enough to remember the rise of the Empire, Garik was Anakin’s age when Order 66 was issued, and was fortunate enough to have evaded the Dark Lord of the Sith and his Emperor’s reach. Immediately following the collapse of the Empire, Garik began his teachings to help rebuild the Jedi Council. He was critical in bringing the Jedi back together from the outer rim, what few were left, though he never personally met legendary Luke Skywalker.
Before he could play a larger role in the new Jedi Academy, Garik began having his premonitions of the Sandrima movement and its effects on the galactic stage. In an attempt to learn more about the blitzkrieg rebellion effort, Garik sent his agent Iaco to infiltrate the religious group. The information, Iaco sent back, Garik used to build his case against Ban Cul. Going the extra mile, Garik even met Ban personally a number of times to read him out, and he knew that Ban would know from then on that Garik would be his thorn.
Garik also knew that there would come a time when Ban would make his move to end the Jedi’s efforts against him. But he did not suspect it would come only a year into his adoption – and training – of his niece and nephew. Upon Iaco’s last transmition and with Ban’s contracted fleets disposing of Daneer’s orbiting satellites, Garik realized that it was the Force that had brought Zak and Ariela to him and so he entrusted Zak with the information he had built against Ban, to report it to the Council.
It was in his last breaths that Garik knew Ban would fail.
The Bad
RANIS ARTANE
Ranis Kuriel Artane was a Sith Prophet in the time of the Second Great Schism. One of a select few who spoke out against the actions of the Sith on Korriban, Ranis found himself – and those who believed like him – a hunted man, an exile of the exiles. Despite his great power, Ranis knew that he could not defeat his Sith brethren and after several assassination attempts on his life, Ranis took what followers he had and fled to distant planets.
Ranis placed excerpts of his journals, teachings of the Dark Side and the ways of a Dark Jedi warrior into four Sith Holocrons and buried them across the galaxy, each with coordinates linking one to another in a path that would ultimately lead to the location of his hidden temple. There, Ranis constructed monuments of himself and two of his most loyal disciples and there he bound his and their souls to the statues to await new hosts.
The first Holocron was placed inside a device that was buried deep into the core of the planet Centares, a device set to resurface ten thousand years later, Ranis’ gambit being that his enemies would either be “long dead or just as good” by that time. By the time his host reached the Temple, they would be able and corrupted enough by the Dark Side for smooth possession.
And so, buried deep in a forgotten catacomb, Ranis died. And there he waited.
KYP BALU
Kyp is a longstanding rival of Jacen Harth, though he is the only one who acknowledges that fact. To every one else, he is merely a tick in the hair of any respectable pirate. Deep down, Kyp is just a kid who is out to be famous by one-upping the biggest competition. That’s how it started between his ship: the
Snapdragon vs. Harth’s Renaissance. But somewhere down the line that innocent rivalry turned into something of an obsession and the word competition was replaced in Kyp’s mind with viral enemy and as Jacen Harth so astutely put it, “it was cute last
cycle.”
Despite his childishness at times – which many a smuggler have scoffed would be the death of him – Kyp’s surprising charisma has enabled him to build more than a motley crew for himself and though he won’t admit it, his unusually large staff has enabled him more than once to take the jobs away from the starving
Renaissance family. Still, engraved in his mind, The Renaissance is his titan that he must overcome no matter the cost.
CHO TAVIRA
Cho is a New Apsolon native with an affinity for flight. He was the youngest officer on the New Apsolon Air Defense roster and could out-fly most of his superior airmen. New Apsolon was never a Mecca of aerospace disaster and so Cho never experienced much action, which eventually led to his fall. In his hunger for a challenge, Cho would often times fly aggressively against his fellow airmen and when not in action, he would verbally insult them to incite a dogfight. One of these resulted in the death of an airman and the discharge of Cho from the service, though he never considered it much of a loss.
When the Week-strong Uprising ignited, Cho saw it as his opportunity to truly test his abilities against those who were once his superiors. It was those short few days that drove him mad. His wingman at the time was none other than the pilot Ryn Loran. In him, Cho saw his true competition.
After the rebellion, the two parted ways but always found each other at odds on one side of the galaxy or another. As any master who had found their equal would, Cho would not rest until the moment one of them had defeated the other, proving who was the best between them. Ryn never wanted a fight, but that didn’t matter to Cho Tavira.
KAL NICKSEN
Kal is one of the few pirates who served aboard the Renaissance, walked off the gangplank and never got their picture posted on the Wall of Scoundrels. This is due to the conditions of his departure, namely backstabbing.
Kal was always about the money, following it like stale breadcrumbs. When the
Snapdragon offered more, Kal accepted. But to join his new crew, it meant he’d have to sabotage the
Renaissance’s hyperdrive systems so that Kyp could beat Jacen to a pick-up. The idea of residual income proved to be more enticing than a family bond and so in the end, Jacen got the stiff, Kyp got the job and Kal got the pay raise.
Nobody likes Kal.
OLAK TOR
Raised in the Iridium Order, Olak was active in the Order’s final rebellion, and fought against the monks who tried to overthrow the religious rulers. Though it pained him to do so, Olak lead the assassin team that slaughtered the rebellion leaders, many of whom he was close to at one time. The experience attributed greatly to how he would serve later in his life.
After the fall of the Order, Olak took what he had learned and traveled the galaxy in search of a master, though with the the Iridium’s demise, their monks became far less desired. Olak eventually found a home as chief of security with the Akosha Museum for several years until it went under to Cul Enterprises. There, he was absorbed into Ban Cul’s service and remained his personal body guard and head of the military security department.
The Neutral
GOL
Gol is the Durosian CEO of a legitimate freight company, the Bringe Coalition. While the Bringe Coalition and the works of the
Renaissance can be seen as competition, the two men try to keep their work professional, expressing their frustrations with
each other through civilized games of sabacc.
More information will be available later. In the mean time, feel
free to browse the rest of this website. :)
- The Sandrima Team
The Renaissance Chronicles:
Sandrima Rising and all characters therein © 2005 Crown Productions
Planets and Historical references
as well as pretty much the ENTIRE GALAXY are the copyrighted
property of Lucasfilm Ltd. or its subsidiaries or affiliated
companies and/or third-party licensors.
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